Adding a new dimension

A place for any sort of art you have done.

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VenM2
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Postby VenM2 » Thu Apr 26, 2007 11:18 pm

I don't know but I'm sure of one another way.
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VenM2
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Postby VenM2 » Mon Apr 30, 2007 11:51 pm

Yeesh. I have done much on CG Millie but I am running into frustrating problems: Rigging. The model is done but now the hardest part is to rig the model for animation. Now it has hit a snag. The physics engine won't animate Biped Animations. What does that mean? What it means is that the pre-made bone structure that can be used to rig a human like character won't work with the physics and so I have to create a custom rig which will take far longer and will be far more confusing and messy. However the advantage to making custom bones is that it will be smoother to animate with no hitches however I can say good bye to automated walking, running, and jumping.
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The Donmeister
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Postby The Donmeister » Tue May 01, 2007 9:31 am

Why won't the pre-made bone structure for humans work?

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VenM2
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Postby VenM2 » Tue May 01, 2007 9:39 am

Their animation stuff is weird, thats why. When I try to keyframe an animation that animation is not used in the physics. I'm pretty sure if I used a custom bone structure it would work but take much more time.
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The Donmeister
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Postby The Donmeister » Tue May 01, 2007 9:43 am

I wish I knew what that meant. I assume it means it won't work properly. Nevermind, I'm sure you'll work it out eventually.

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VenM2
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Postby VenM2 » Tue May 01, 2007 3:06 pm

Bigger problem now. For some odd reason the school's computers can't run 3D Studio because they can't find the license. It is obviously a network error since every computer is affected and 3ds won't work. Now I'm angry, very angry. I came all this way to work on Millie and skin a Mech and now it doesn't work :x
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VenM2
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Postby VenM2 » Wed May 02, 2007 3:08 pm

Well the school fixed the problem and I got back to work. So far I figured out a way to make the eyes work without that much effort. The eyebrows on the other hand is a mystery. The human biped structure still won't work with the physics so I will eventually create a hand made skeleton structure instead. I have 2 new pics for you all. I have here millie walking around and sees something icky on the ground. Though the overalls use the physics, they are not simulated with the current posture.

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I have another pic. If there is anything wrong with the physics simulation is that it made Millie's tail hole bigger in the overalls. Basically from the right angle you can see her butt. :shock:


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The Donmeister
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Postby The Donmeister » Thu May 03, 2007 5:13 am

I know what's wrong with the eyebrows - they're not there. :lol:

It's looking good Donnie, but would it be possible to bring her overalls a bit closer to her body?

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VenM2
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Postby VenM2 » Thu May 03, 2007 9:37 am

It is a strange bug but I'll try to fix it. Btw I figured out the animating problem. All this time I had Millie's body set as a RIGID body and not as an active deformable body. That means the simulations didn't use any deforming animations in the physics tests. Today I'll fix that.
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VenM2
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Postby VenM2 » Thu May 03, 2007 7:41 pm

Well I fixed the problem and another smaller problem comes about. The simulations now have Millie actually moving and the overalls too. However my first test was very weird. After 12 frames the overalls just crumbled up and was launched off Millie. I am quite familiar with this problem and hate it greatly. At least the animations work, thats for sure. I adjusted the overalls and am simulating a new animation right now. We'll see if it made a difference.
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The Donmeister
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Postby The Donmeister » Sat May 05, 2007 12:51 am

It sounds like it's coming along nicely, Donnie. Keep up the good work!

Edit: This will probably demonstrate my complete lack on knowledge in 3D animation, but couldn't you bind the overalls to Millie somehow, so they move together?
Last edited by The Donmeister on Sat May 05, 2007 1:10 am, edited 1 time in total.

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Postby Richard K Niner » Sat May 05, 2007 12:55 am

After 12 frames the overalls just crumbled up and was launched off Millie. I am quite familiar with this problem and hate it greatly.
What problem, mud puddles?
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VenM2
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Postby VenM2 » Sat May 05, 2007 1:19 am

It sounds like it's coming along nicely, Donnie. Keep up the good work!

Edit: This will probably demonstrate my complete lack on knowledge in 3D animation, but couldn't you bind the overalls to Millie somehow, so they move together?
Indeed it is 100% possible :wag:. But it has risks such as the legs merging through the pants unless the rigging is absolutely precise and tedious. Physics will deform the overalls automatically depending on the pose. In essence I am trading work time with processing time. Rigging the overalls will take a lot of work to get it right while physics will take longer for the computer itself to do.

My latest attempt got the overalls closer to the body and gave 24 frames before the overalls crumbled and launched off again.

2 latest image:

Millie is thinking
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Millie: Wow, look at the polygons!
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Arloest
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Postby Arloest » Sat May 05, 2007 2:57 am

the overalls just crumbled up and was launched off Millie. I am quite familiar with this problem and hate it greatly.
I hate it too. I mean its really embarrassing when I'm out in public.



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Who sleeps shall awake, greeting the shadows from the sun
Who sleeps shall awake, looking through the window of our lives
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Show us the silence in the rise,
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VenM2
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Postby VenM2 » Sat May 05, 2007 3:28 am

LOL, very true but you have never seen geometry do anything like that.
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