Adding a new dimension
Moderator:Æron
- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
Yeesh. I have done much on CG Millie but I am running into frustrating problems: Rigging. The model is done but now the hardest part is to rig the model for animation. Now it has hit a snag. The physics engine won't animate Biped Animations. What does that mean? What it means is that the pre-made bone structure that can be used to rig a human like character won't work with the physics and so I have to create a custom rig which will take far longer and will be far more confusing and messy. However the advantage to making custom bones is that it will be smoother to animate with no hitches however I can say good bye to automated walking, running, and jumping.

- The Donmeister
- Posts:614
- Joined:Sun Nov 19, 2006 10:19 am
- The Donmeister
- Posts:614
- Joined:Sun Nov 19, 2006 10:19 am
- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
Bigger problem now. For some odd reason the school's computers can't run 3D Studio because they can't find the license. It is obviously a network error since every computer is affected and 3ds won't work. Now I'm angry, very angry. I came all this way to work on Millie and skin a Mech and now it doesn't work 


- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
Well the school fixed the problem and I got back to work. So far I figured out a way to make the eyes work without that much effort. The eyebrows on the other hand is a mystery. The human biped structure still won't work with the physics so I will eventually create a hand made skeleton structure instead. I have 2 new pics for you all. I have here millie walking around and sees something icky on the ground. Though the overalls use the physics, they are not simulated with the current posture.

I have another pic. If there is anything wrong with the physics simulation is that it made Millie's tail hole bigger in the overalls. Basically from the right angle you can see her butt.


I have another pic. If there is anything wrong with the physics simulation is that it made Millie's tail hole bigger in the overalls. Basically from the right angle you can see her butt.



- The Donmeister
- Posts:614
- Joined:Sun Nov 19, 2006 10:19 am
- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
Well I fixed the problem and another smaller problem comes about. The simulations now have Millie actually moving and the overalls too. However my first test was very weird. After 12 frames the overalls just crumbled up and was launched off Millie. I am quite familiar with this problem and hate it greatly. At least the animations work, thats for sure. I adjusted the overalls and am simulating a new animation right now. We'll see if it made a difference.

- The Donmeister
- Posts:614
- Joined:Sun Nov 19, 2006 10:19 am
It sounds like it's coming along nicely, Donnie. Keep up the good work!
Edit: This will probably demonstrate my complete lack on knowledge in 3D animation, but couldn't you bind the overalls to Millie somehow, so they move together?
Edit: This will probably demonstrate my complete lack on knowledge in 3D animation, but couldn't you bind the overalls to Millie somehow, so they move together?
Last edited by The Donmeister on Sat May 05, 2007 1:10 am, edited 1 time in total.
-
- Posts:4297
- Joined:Wed Oct 20, 2004 5:08 pm
- Location:On hiatus
- Contact:
- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
Indeed it is 100% possibleIt sounds like it's coming along nicely, Donnie. Keep up the good work!
Edit: This will probably demonstrate my complete lack on knowledge in 3D animation, but couldn't you bind the overalls to Millie somehow, so they move together?

My latest attempt got the overalls closer to the body and gave 24 frames before the overalls crumbled and launched off again.
2 latest image:
Millie is thinking

Millie: Wow, look at the polygons!


I hate it too. I mean its really embarrassing when I'm out in public.the overalls just crumbled up and was launched off Millie. I am quite familiar with this problem and hate it greatly.
(couldn't resist mate)
Who sleeps shall awake, greeting the shadows from the sun
Who sleeps shall awake, looking through the window of our lives
Waiting for the moment to arrive...
Show us the silence in the rise,
So that we may someday understand...
Who sleeps shall awake, looking through the window of our lives
Waiting for the moment to arrive...
Show us the silence in the rise,
So that we may someday understand...
Who is online
Users browsing this forum: No registered users and 22 guests