Well, for those that I haven't shown yet, I have made a 3D model of one of my Fox Outta Time characters. The evil Silray to be exact...

I made concepts of the front and side view and carefully followed the concepts as close as possible.
I'm attaching links because the images are plain huge. Over 1200 pixels wide:
http://img520.imageshack.us/img520/6024 ... o00jc5.jpg
http://img341.imageshack.us/img341/8231 ... o03ml5.jpg
http://img255.imageshack.us/img255/5450 ... o05bc1.jpg
http://img352.imageshack.us/img352/4102/cutlassem1.jpg
http://img255.imageshack.us/img255/7349 ... o02pb1.jpg
The next project involves creating an environment to put the character into. More hard work to follow

He is about 10,000 polygons and has 2 1024x1024 textures. The body really needs a 2048x2048 texture. The body is specifically made to be animated so the polygon flow and organization are perfect for the occasion.
Sooo, what do you all think?
EDIT: Added one more image