O&M Game

Discuss everything related to Ozy and Millie.
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Postby norsenerd » Sat Dec 24, 2005 11:52 pm

If we really want to get serious about designing an <i>Ozy and Millie</i> card game there should be a topic designed specifically for work on the game. I think that this topic should be policed as to make sure it stay's on topic. I think we should talk about general ideas any the people who are interested could settle on one of them and work on that in more detail.<br><br>My original idea was that each player would be assigned a character from the strip. They would interact with each other to try and fulfill their characters personality. They would gain points by doing so and lose points when they slip. Action cards would be played to help or hurt other players in their goals as well as yourself. This can be done simpler then it sounds. Each action would have a plus or minus as to how it affects each player. Since interaction should be woven into the game the card would not only effect the person who players it but other people in the game. The proposed card shape would be thus:<br><br>Title<br><br>Picture<br><br>Description<br>Points<br>Bonus<br><br>The points would be divided into how it affects the person playing it, the person it's played on, and effects on any bystanders. This would be done in three lines. For Example:<br><br>Shave<br>(Picture of Millie shaving Ozy)<br>The character that plays this card shaves the person who it is played on.<br>O: -1 M: +1 L: +1MM: -1 A: +0 T: +1 S: +0 F: +0 J: +2 I: +2 PL: +1<br>O: +0 M: +1 L: +2 MM: -3 A: -2 T: +2 S: -1 F: -2 J: -1 I: +0 PL: +0<br>O: +1 M: -2 L: +0 MM: +0 A: -1 T: +0 S: +0 F: +0 J: +0 I: +0 PL: +0<br>Millie +3 when played on Ozy<br><br>There could also be a card that could then be played:<br><br>Copy a trend<br>(Picture of Felicia dressing like Millie)<br>Immediately after the appearance of a character changes play this card on someone to have them copy their appearance.<br>O: -1 M: +1 L: +2 MM: -1 A: -2 T: +0 S: +1 F: -1 J: +1 I: +3 PL: +1<br>O: -2 M: -1 L: -1 MM: -1 A: +3 T: +0 S: -1 F: +2 J: +1 I: -1 PL: +0<br>O: +0 M: -1 L: +0 MM: +0 A: -4 T: +0 S: +0 F: -2 J: -1 I: +0 PL: +0<br><br>There could also be cards that could be played for immunity or to redirect a card or other modifiers and such. The game should take shape based off of cards like these but there should be able to have other people have an impact on actions taken by one player. Also a game like this is likely to cause people working together and people stabbing each other in the back and whole sorts of interactions amongst the players at the table as well as the players in the game. With this setup it may make sense for someone to lose to get a benefit later through a conspirator or make someone else lose more. In fact if the victory conditions were as such: If a player achieves a certain number of points they win. If a player achieves a certain number of negative points they are eliminated and if everybody except for one player is eliminated the player left in the game wins, it could be a strategy to lose but to make everybody else lose more.<br><br>There would not only be action cards, as in the examples, but other cards that effect the playing of action cards. Cards that could affect the playing of action cards before or after the play would be present in the deck. This doesn't have to be that complicated to get an involved playing dynamic both in the game and around the table.<br><br>What do people think of this proposal? Is it something that everybody is willing to work with?<br>
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Postby Gizensha » Sun Dec 25, 2005 12:41 am

While I love the concept of an O&M cardgame, your proposal sounds far too complex and fiddly to suit the nature of the strip. I would suggest a far, far, far simpler basic premise, and one that more reflects the laid back nature. As little paperwork as possable, as little complexity as possable. In fact, I'm even debating if having a victory condition at all is in the nature of the strip, considering how often things wind up not being fully finished off but instead left with loose-ends hanging, of varying degrees of importance (which isn't a criticisism of the strip, it's rather nice, really)<br><br>My proposal is to have a series of things and actions. Things being characters (eg Ozy, Millie), places, character-attributes (eg Poker Butt, Expressive Tail), attatchable items (eg Dragon horns, top hat) and general things (eg Rubber Ducky Ernest), actions being... Well, anything that isn't a thing.<br><br>Actions and things would interact with each other, and effect the play of the game, in loosely defined ways within the rules but specified on the cards. For example, if victory conditions were present, playing the Ozy card (or any dragon card) might give you the victory condition of "collect <x> number of Zen Points", among one or two others, while the Jeremy card might contain the text "No player may gain a victory via zen methodologies (or maybe even specifically Ozy cannot contribute towards a victory)". I also feel it would be rather sweet if one of the victory conditions was having the characters Ozy, Millie, Ms Mudd, Locke and Llewellyn, and no other character cards.<br><br>Basic play structure, I feel, would be each player has x number of cards, on their turn they draw a card, play a thing, an action, both or neither, and then discard cards so that their hand is now y cards large. While interplayer interaction would probably be lower, I think the overall structure of the game would be far less predictable. I also feel that Norsenerd's proposal is a little too... Office Politics ('screw the other players' style)... to suit the themes of Ozy and Millie. Also, my proposal has the advantage of being very well documented, in both actual games and methods of creating games for it. It is based heavially upon <a href='http://dvorakgame.co.uk' target='_blank'>http://dvorakgame.co.uk</a>, and if you luck at the rules page for such, you see that said system has suggested rules of how to make a game while you play it, which is a rather nice feature for very quick prototypes that have self-balancing qualities to themselves, I feel.
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Postby Muninn » Sun Dec 25, 2005 10:29 pm

It's a little strategy heavy, so perhaps not completely in the spirit of Ozy and Millie but I like strategy so it might be nice.
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Postby Gizensha » Mon Dec 26, 2005 4:10 am

My only concern with two or three games being developed individually is that I would have thought the games would in theory be better games if they were developed as community projects. However... Since NorseNerd's concept and my concept seem to take opposing views as to certain basic elements (as far as I can tell) and I'm not sure how to form a compromise without weakening the result, maybe developing multiple games might be an idea?<br><br>Still, though, Jack. Creativity tends to work better if it's not within a vacuum. Contrary to what some believe, borrowing good ideas from others isn't inherrently a bad thing, and neither is putting all your cards on the table (pun intended) and opening your thoughts to the opinions of others during the creative process. If we do wind up developing three seperate card games, so be it, but I feel all three will be stronger if we develope the games with how the other two are developing in mind. So while I can't speak directly for NN, I feel it would be more in the spirit of the creative process if you read both of our ideas, and shared your own, and we collaberated with each other, even if we are building a very, very different final... Hmm... Hand, to go back to the mild card game jokes.
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Postby Burning Sheep Productions » Mon Dec 26, 2005 4:21 am

Then again, O&M itself isn't created in such a shared way.
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Postby DesertFoxCat » Mon Dec 26, 2005 10:49 am

Usually I don't like cardgames that much, but this sounds interesting.<br>Basically, this is what I think of your proposals.<br><br>Norsenerd:<br>PRO:<br>Each card can affect multiple players<br><br>CON:<br>Backstabbing stuff<br><br><br>Gizensha:<br>PROS:<br>Stays to theme of strip<br>Encouraging cooperation (not in the game, but...)<br>Simple<br><br>CONS:<br>No victory condition

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Postby Gizensha » Mon Dec 26, 2005 2:15 pm

<!--QuoteBegin-Burning Sheep Productions+Dec 26 2005, 04:21 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Burning Sheep Productions @ Dec 26 2005, 04:21 AM)</td></tr><tr><td class='quotebody'> Then again, O&M itself isn't created in such a shared way. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> It's not created in a vacuum, though, either. DCS has been extremely swift and willing to admit heavy influences of other comic strips in the past. The act of novel writing is one of the most collaberative tasks known to man, despite it being individual. They say, afterall, that there are only five plots in existence and everything else is simply specifics.
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Postby Rooster » Mon Dec 26, 2005 11:38 pm

How about not just an Ozy and Millie card game, but a <b><i>webcomic</i></b> one?<br><br>I mean, a webcomic set of Top Trumps? That's gotta be kickass! <!--emo&:D--><img src='http://definecynical.mancubus.net/forum ... iggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

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Postby IceDragon » Tue Dec 27, 2005 12:47 am

O&M: The Gathering...<br><br>I had an idea for this. I'll flush it out, with a number of cards I have come up with, later today I think.

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Postby norsenerd » Tue Dec 27, 2005 4:00 am

<!--QuoteBegin-DesertFoxCat+Dec 26 2005, 05:49 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (DesertFoxCat @ Dec 26 2005, 05:49 AM)</td></tr><tr><td class='quotebody'> Norsenerd:<br><br>CON:<br>Backstabbing stuff <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> That's actually one of the things I like about it as I'm sure that some people intend for there to be no victory condition. Gizensha's game probably best reflects a simulation of the strip. I enjoy how my game idea would have two simultaneous sets of interactions in it. There would be the one in the game and the one amongst the players. Perhaps I need to find a different subject to build that dynamic around. If one game is worked on I would be inclined to work on Gizensha's idea because that would be the best simulation of the actual strip. I think his idea that we work on multiple games at the same time could work. I am willing to try that. I would like to hear more about Jack's game. Other ideas are welcome by me. I would love the concept of O&M, community developed game<b>s</b>. Maybe somebody can start a topic for an electronic game. I don't have any great ideas for that other then an RPG type game in whish you take the role of one of the characters and interact without any real goal. I'm not so much of a fan with what I have in mind but it is what would make sense for me.
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Postby Gizensha » Tue Dec 27, 2005 4:15 am

<!--QuoteBegin-norsenerd+Dec 27 2005, 04:00 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (norsenerd @ Dec 27 2005, 04:00 AM)</td></tr><tr><td class='quotebody'> <!--QuoteBegin-DesertFoxCat+Dec 26 2005, 05:49 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (DesertFoxCat @ Dec 26 2005, 05:49 AM)</td></tr><tr><td class='quotebody'> Norsenerd:<br><br>CON:<br>Backstabbing stuff <!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br>That's actually one of the things I like about it as I'm sure that some people intend for there to be no victory condition. Gizensha's game probably best reflects a simulation of the strip. I enjoy how my game idea would have two simultaneous sets of interactions in it. There would be the one in the game and the one amongst the players. Perhaps I need to find a different subject to build that dynamic around.<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br>Oh, let it be known that I love the game mechanics that your game has as concepts at the moment as game mechanics. I just don't think that they really go with the theme of the game. And I'm sure we've all encountered games, be it board or card or video, where the mechanics are fine and fun and work, but really don't suit the theme of the game, and it's rather bothersome and detracts from the game when it occurs I feel.<br><br><!--QuoteBegin--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> </td></tr><tr><td class='quotebody'> Maybe somebody can start a topic for an electronic game.  I don't have any great ideas for that other then an RPG type game in whish you take the role of one of the characters and interact without any real goal.  I'm not so much of a fan with what I have in mind but it is what would make sense for me.<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br><br>You mean Animal Crossing style? (seriously. For a game who's first thing you do and it gives you in response is "Right, you've just purchased a house. This is your mortgage. Have fun." it's remarkably fun) That sort of game could work within the O&M universe, I suppose...
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Postby Muninn » Wed Dec 28, 2005 5:54 pm

An RPG style Ozy and Millie game would be very contrived in my opinion. if it's an MMORPG it'd be funny to see hundreds of Ozy's or Millie's running around though.
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Postby Bocaj Claw » Thu Dec 29, 2005 1:06 am

I like the idea about victory conditions. Obviously, its not going to be like Magic where (supposedly) you are two wizards beating the tar out of each other. Different O+M charecters would have different goals.
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Postby IceDragon » Thu Dec 29, 2005 2:56 pm

<!--QuoteBegin-Bocaj Claw+Dec 28 2005, 08:06 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Bocaj Claw @ Dec 28 2005, 08:06 PM)</td></tr><tr><td class='quotebody'> I like the idea about victory conditions. Obviously, its not going to be like Magic where (supposedly) you are two wizards beating the tar out of each other. Different O+M charecters would have different goals. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> I had an idea for an O&M game, based more on the game Magic, the gathering. Mostly out of laziness in wanting to make out of scratch all the game mechanics, and out of frustration that when I tried, nothing seemed to work. <br><br>Anyway, here it is:<br><br>Like Magic, everyone has a deck, there is a draw pile, a detention pile, and a nirvana pile. The detention pile is like the graveyard in Magic. The Nirvana pile is a special pile. Cards that go in this pile cannot be revived by any special card.<br><br>Cards: Four main types of cards: Character; Location; Items; and Conspiracies. <br><br>Each character has three stats: Physicality(attack); Defense; Serenity. Serenity deal mostly with Item and Conspiracy cards. Some Conspiracy cards use Serenity and math to raise your physicality and your defense stats.<br><br>If anyone has a better name for defense, post it. <br><br>I'll post what cards I have thought up maybe tonight. I have soemwhere a template for making magic cards, I might even break them out.

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Postby Bocaj Claw » Thu Dec 29, 2005 4:52 pm

I don't know if an attack based system would be best for Ozy and Millie. The only people that have ever really fought are Jeremy, Felicia, and Millie.
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