O&M TV SHOW Or Video Game
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<!--QuoteBegin-Richard K Niner+Dec 22 2005, 12:12 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Richard K Niner @ Dec 22 2005, 12:12 PM)</td></tr><tr><td class='quotebody'> <!--QuoteBegin-Bocaj Claw+Dec 22 2005, 11:42 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Bocaj Claw @ Dec 22 2005, 11:42 AM)</td></tr><tr><td class='quotebody'> We could, I dunno, just respect yakksoho's opinion and let the matter drop. <!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br>Or we could ridicule said poster for it. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> We never get to do what I wanna do! *pout*
<!--QuoteBegin-Gizensha+Dec 22 2005, 12:54 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Gizensha @ Dec 22 2005, 12:54 PM)</td></tr><tr><td class='quotebody'> Which is kinda the problem with alot of US television. Most of it is mediocre. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> That's why television is called a medium. It's rarely well done. <!--emo&;)--><img src='http://definecynical.mancubus.net/forum ... s/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--><br>

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If done properly an Ozy and Millie tv show or a game would be nice. Ideally the game would be in a vast 3d world where you could roam and explore, solving puzzles, doing quests (I think this is an RPG) that were specific to the character.<br><br>An Ozy and Millie card game would be interesting too, we here could design a system of gameplay involving the characters, locations (eg Greater Llewellynland & the Sidewalk Cafe), themes (eg Ozy's hair cuts) and objects (eg Llewellyn's couch, Locke's ship) and then make the cards using pictures from the comic.<br><br>Another idea that occured to me is those books where you lead the story. I don't know what they're called. There's a page or two of story that ends in a climax of sorts and then you're presented two or more options to follow absed on the climax. It tells which page in the book to go to based on your desicion and so forth until you come to a possible ending page where the story finishes, with a good or bad ending.
<!--QuoteBegin-Jack Ravendawn+Dec 23 2005, 03:33 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Jack Ravendawn @ Dec 23 2005, 03:33 PM)</td></tr><tr><td class='quotebody'> If done properly an Ozy and Millie tv show or a game would be nice. Ideally the game would be in a vast 3d world where you could roam and explore, solving puzzles, doing quests (I think this is an RPG) that were specific to the character.<br><br>An Ozy and Millie card game would be interesting too, we here could design a system of gameplay involving the characters, locations (eg Greater Llewellynland & the Sidewalk Cafe), themes (eg Ozy's hair cuts) and objects (eg Llewellyn's couch, Locke's ship) and then make the cards using pictures from the comic.<br><br>Another idea that occured to me is those books where you lead the story. I don't know what they're called. There's a page or two of story that ends in a climax of sorts and then you're presented two or more options to follow absed on the climax. It tells which page in the book to go to based on your desicion and so forth until you come to a possible ending page where the story finishes, with a good or bad ending. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> Sounds more like a sandbox game than an RPG to me, but a more structured sandbox game than GTA-a-likes.<br><br>The cardgame could be interesting. In fact, why not have a group of us get together and work on one. I nominate Dvorak for the engine by which we create it <!--emo&:)--><img src='http://definecynical.mancubus.net/forum ... /smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ( <a href='http://dvorakgame.co.uk/' target='_blank'>http://dvorakgame.co.uk/</a> )<br><br>The books you refer to are sometimes refered to as CYAO (mainly the annoying ones which are actually linear books with several hundred alternate death endings are the CYOA books, though all of them are technically CYOA styled since CYOA was the first. CYOA standing for Choose Your Own Adventure), Adventure Books, for the puzzle based ones, ala the Super Mario series, Adventure Game Books for the one-player RPGesque stat based ones involving dice (the Sonic Addventure Game Books fall into that category). The overall name for the medium, however, is branching fiction, and it seems to work best on the web ( www.addventure.com is a dead branching fiction collaberative authors thing), however plots of games are increasingly (and this is a Very Good Thing™ imo) becoming branching fictionesque, ranging from multiple endings based upon a dialogue at some point within the game to entire branching structures based on the subtleties of how you play. Normally you either have branching structures based on dialogues or multiple endings based upon subtleties, however.
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
<!--QuoteBegin-norsenerd+Dec 24 2005, 12:58 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (norsenerd @ Dec 24 2005, 12:58 AM)</td></tr><tr><td class='quotebody'> I think having peopel come toegether ot make a card game would work. I may make a topic for this in the next few days. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> I'll still be nominating Dvorak for it then, you know <!--emo&:wag:--><img src='http://definecynical.mancubus.net/forum ... ailwag.gif' border='0' style='vertical-align:middle' alt='tailwag.gif' /><!--endemo-->
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
<!--QuoteBegin-norsenerd+Dec 24 2005, 02:11 AM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (norsenerd @ Dec 24 2005, 02:11 AM)</td></tr><tr><td class='quotebody'> From what littl eI read we need ot have a starting point before we can use it. An idea of how the game will function and several cards. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> We can come up with the goal and any specific rules as we go. A set of cards should be easy to come up with. Obviously characters and places, etc (Rubber ducky, top hat), should be the objects, and other stuff should be actions.<br><br>Zen shuffle has to go in there, though "Turn the discard pile upsidedown, place it underneath the draw pile, then discard this card. You must have Ozy or a Dragon in play in order to use this card. Gain one zen point." (there would be other zen cards, as well, for example Zen turn - "Take your next turn by not taking your next turn. We recomend you use this oportunity to meditate until your turn after that. You must have Ozy or a Dragon in play in order to use this card. Gain <?> zen points.")<br><br>Hmm... Maybe have two or three ways of winning associated with several character cards?
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
Of course, it could be said a battle-based Ozy and Millie card game is very unlike the spirit of the comic, so there could be another way to handle gameplay.
Last edited by Muninn on Tue Mar 31, 2009 12:48 pm, edited 1 time in total.
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