O&M: the game

Discuss everything related to Ozy and Millie.
Holyman83
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Postby Holyman83 » Wed Aug 31, 2005 1:15 pm

Good luck with it. if you need a bata tester. I can help!
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Steve the Pocket
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Postby Steve the Pocket » Wed Aug 31, 2005 6:01 pm

Me too, I generally suck at computer games, so if I can beat it, you'll know you made it too easy. <!--emo&:D--><img src='http://definecynical.mancubus.net/forum ... iggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

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Dr. Doog
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Postby Dr. Doog » Wed Aug 31, 2005 9:37 pm

I would love to too.
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Bocaj Claw
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Postby Bocaj Claw » Wed Aug 31, 2005 11:03 pm

I'll help with the testing if you need another volunteer...
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Blue Blur
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Postby Blue Blur » Thu Sep 01, 2005 1:35 am

Well, I'm glad you guys all want to beta test, but does anyone have any skill in making sprites? It's very time-consuming, leaving me to make bad graphics so I can get my engine up and running.<br><br>Quick Edit: Any help with the engine would be <i>very</i> appreciated. Why I ever started in Game Maker, I haven't any idea.
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Tom Flapwell
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Postby Tom Flapwell » Thu Sep 01, 2005 1:20 pm

One request: Please don't let failure equal death. I don't want anyone in O&M to die.<br><br>Also, you probably won't want to make Llewellyn playable. He's just too invincible.
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Blue Blur
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Postby Blue Blur » Thu Sep 01, 2005 3:22 pm

I hadn't any intention of making Llewelyn a playable character. I think it'll be fine with just Ozy and Millie. And don't worry, losing a "life" isn't anything more than getting knocked out, I promise. <!--emo&:)--><img src='http://definecynical.mancubus.net/forum ... /smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><br><br>BTW, does anyone here know how to make platformer engines in Game Maker. I'm having trouble with the engine. I may just start over with another program or, if need be, in C.
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Dr. Doog
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Postby Dr. Doog » Thu Sep 01, 2005 7:49 pm

I can't say I've tried <i>that</i> much in pixel art, but I'll see if I can turn up any sprites. about what should the deminsions be?
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Blue Blur
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Postby Blue Blur » Fri Sep 02, 2005 1:21 am

Ozy looks to be about 350 x 160, but that's also his hat, so I'd guess Millie would be a little shorter, since, even without his hat, Ozy's taller than Millie.<br><br>Actually, I think the sprites should be a bit downsized. Smaller sprites are usually better. Not exactly those dimensions, but approximately 200 x 100 for Ozy is good, and 190 x 100 for Millie. Llewelyn, well, I'm not sure, but he definately needs to be bigger than everyone else. <!--emo&:P--><img src='http://definecynical.mancubus.net/forum ... tongue.gif' border='0' style='vertical-align:middle' alt='tongue.gif' /><!--endemo--> I will need standing sprites for Jeremy, Felicia, Timulty, and another character I will do myself. (It's a surprise. <!--emo&:)--><img src='http://definecynical.mancubus.net/forum ... /smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)<br><br>I'll need standing and walking sprites for Ms. Mudd, Llewelyn, Stephan, Avery, Isolde, and Locke. (Locke plays a relatively big role.) If it's alright with D.C. Simpson, you may be able to use the site's cast list's pictures as standing sprites for some characters. I'll add an edit later to tell you all.
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GhostWay
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Postby GhostWay » Fri Sep 02, 2005 3:35 am

Hrm. Perhaps it's just me, but those dimensions sound rather large for game sprites. My opinion is that they shouldn't be larger than 100px square, 128px at most. But that's just me.
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Steve the Pocket
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Postby Steve the Pocket » Fri Sep 02, 2005 12:46 pm

It also depends on what resolution the game is going to set to.

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Rooster
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Postby Rooster » Fri Sep 02, 2005 5:23 pm

I live with a guy doing Interactive Computer Graphics at my Uni. He made an entire mod for Half Life on his own, rewriting the whole thing. <br><br>I could ask him.

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Blue Blur
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Postby Blue Blur » Fri Sep 02, 2005 6:45 pm

That would be nice. Plus, if the sprites seem too big, just make them smaller, or I can. (Since I've got the wonderful PSP 7) I actually drew up all of Ozy's levels and created his storyline. Now I need to make Millie's side. But first, I need to learn how to draw her! <!--emo&:P--><img src='http://definecynical.mancubus.net/forum ... tongue.gif' border='0' style='vertical-align:middle' alt='tongue.gif' /><!--endemo--><br><br>I may just give the main programming to someone else. I want to be doing more of the less technical stuff. I've got very little experience with programming compared to some people I know. Maybe I'll check the SRB2 forum. Even though I could do the engine, it'll take too long.<br><br>NEWS: I've changed my forums around to account for my projects, so head to <a href='http://blueblur.gotdns.org/phpBB2/index.php' target='_blank'>here</a> if you're interested in helping out.
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Dr. Doog
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Postby Dr. Doog » Fri Sep 02, 2005 9:21 pm

<__< the inconsistent input is confusing me, giving me more reason to be lazy and not do anything.<br><br>[edit:] how long have I had four pips? <!--emo&^_^--><img src='http://definecynical.mancubus.net/forum ... /happy.gif' border='0' style='vertical-align:middle' alt='happy.gif' /><!--endemo-->
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DCS should've ended the comic a year or two ago.

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Blue Blur
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Postby Blue Blur » Fri Sep 02, 2005 9:40 pm

Yeah, I'm sorry. I won't be on too much, due to school and my mother's slave techniques. <!--emo&:P--><img src='http://definecynical.mancubus.net/forum ... tongue.gif' border='0' style='vertical-align:middle' alt='tongue.gif' /><!--endemo--> I promise I'll try hard to post at least once per day or so...
I'm here, you just can't see me!

Triggerpoint is my not so new webcomic, and currently under heavy work before it resurfaces.


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