Page 1 of 1

Posted: Sat Oct 25, 2003 4:46 am
by HerrSkofild
would there be any way to impliment a random number generator to use for dice rolls if there are any RPGs done here?

Posted: Sat Oct 25, 2003 5:41 am
by simon
I don't think so, sorry.

Posted: Sat Oct 25, 2003 5:47 am
by Foxchild
what I could do is program something in Java to give Dice rolls... problem i see is that a user would have to truthfuly put them in. I could have it require an attached document encrypted, but that gets complicated.<br>an attached file, encrypted or not, would also require someone to moderate this thread often, looking at each attached file to get the dice rolls and put them out on the thread.<br>If we leave it up to the user, then we may have cheating... I still could program it, and it's much easier to program if the user just puts out answers honestly. <br>then again, with a lot of time, i could create something fairly advanced, that would do the calculations for the user, but that will require a good bit of time.<br>just let me know if any of you want something like this, if theres enough of a demand, i could give it a go.

Posted: Sat Oct 25, 2003 6:15 am
by HerrSkofild
well, or, i could get a copy of DiceBot from mykl, and roll in the chat, with others witnessing it, to attest to it...<br><br>or, if not, i have all of the dice right here, though i dunno if you all have trust in me yet though...

Posted: Sat Oct 25, 2003 6:28 am
by Foxchild
I like the chat idea, plus it saves a lot of programming time (*sigh of relief*). that just may do it.

Posted: Sat Oct 25, 2003 3:15 pm
by hdofu
That would require alot of hacking

Posted: Sun Oct 26, 2003 5:31 am
by Tavis
Umm.. Maybe until a dice rolling alternative can be made, there can be a checks and balances sort of thing where someone with no stake in the RP (and have no bias) can roll for others..

Posted: Mon Oct 27, 2003 5:06 am
by Foxchild
O.K. I've thought about it, and it should actually be easier than i first thought to implement a cheater-resistant dice roller that can read files online, write to them, and calculate based on that. I am willing to give it a shot, for multiple reasons. One, I would like the challenge. Two, it will help me later on in another project i would like to do. I just need input from those who would be using it as to how advanced it would go.<br><br>For instance- magic spells. We could implement just attack and cure spells, or we could try to go to elementslly based spells, which would be harder to program but more true to RPG roots. This goes for items, armor, weapons, enemies, npc, and anything else you could think of. If we were to carry this pretty far, we may end up with about 6 times the number of base-classes. This isn't as much as it sounds, because all armor would be relativly the same, but with a different element attached it would need a different base class, or multiple inheritance, which in the programming language JAVA is impossible. Belive me, this makes sence if you know what i'm talking about.<br><br>I will not, however, even attempt to input a movement system, or a partying system yet, just a turn-based battle system that allows an attack, item, run type of command system. I suppose a char class system has to be enabled, but i don't know what kind of classes you'lld all want. Give me some idea so i can design the program. Anyone with programming experience, if you would be willing to look over my designs(not code, just designs. I won't burden you with that) to make certain i have the 'blueprints' correct.<br><br>To implement this, it would be run through a separate browser window to function apart from the forum., and some web hosting space. I still need to contact someone that a very kind define cynical member gave me the e-mail to, i just really haven't been able to think about what i origionally intended the web space to be for. If I could host it for free elsewhere and have it work, i would do that instead, because the Java language takes up very little computer room, so I really have no need than anything more than the 20 tripod gives for free, or any other competitor thereof. I'm probably designing this whether or not it's needed here, simply because of the other project mentioned before. If you could use it here, that makes it even better.

Posted: Mon Oct 27, 2003 5:16 am
by HerrSkofild
okay...all of that sounds a bit too complex...we can just use dicebot...a DM would work until then though...

Posted: Mon Oct 27, 2003 5:47 am
by LotharBot
The thing you'd have to be careful of using a plugin is disallowing editing of posts, as well as anything else that would give the person a chance to re-do a roll. This might include, for example, previewing your post...<br><br>I like the honor system, but if you're not gonna go with that, it should be a bot that takes action when a post is actually submitted. Perhaps, at the end of your post you have to denote how many dicerolls there are in a single string (d20 d6 d6 d6 d6) and the bot will generate and post your dice rolls, and then the next person in the thread figures out what happened to you before taking their action.

Posted: Tue Oct 28, 2003 11:04 pm
by Henohenomoheji
mwahahahahaha!!! one more post, and then i'll be able to get the legendary forum games puzzle piece!!! ha! haha! hahahaahahaha!!! <!--emo&:ph34r:--><img src='http://definecynical.mancubus.net/forum ... /ph34r.gif' border='0' style='vertical-align:middle' alt='ph34r.gif' /><!--endemo-->