Bacontickz maek TF2 map

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Alestance
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Postby Alestance » Sat Jul 19, 2008 5:29 am

I see there is a fatal flaw in your door... at least I think there is.

Is there supposed to be the one door attached to the other?

Baconsticks
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Postby Baconsticks » Sat Jul 19, 2008 5:43 am

I see there is a fatal flaw in your door... at least I think there is.

Is there supposed to be the one door attached to the other?
I'm working on it. All I need to do is mirror it.

Also, It doesn't open.
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Alestance
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Postby Alestance » Sat Jul 19, 2008 6:39 am

Ah. That... well... that makes me think differently of the product now. I refuse to buy doors that don't open.

In seriousness, however, if I would have actually played this map on this game, I would have wasted a minute or two trying to open the door.

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VenM2
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Postby VenM2 » Sat Jul 19, 2008 12:10 pm

*gack* rofl. What a good way to distract foes. A hallway of doors, which one opens no one knows.
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Sage
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Postby Sage » Sat Jul 19, 2008 7:19 pm

*gack* rofl. What a good way to distract foes. A hallway of doors, which one opens no one knows.
Go into your own server and noclip =O
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osprey
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Postby osprey » Sat Jul 19, 2008 10:33 pm

*gack* rofl. What a good way to distract foes. A hallway of doors, which one opens no one knows.
Go into your own server and noclip =O
Those are some 1337 cheatcodez.
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OK. pants it. I lied. It's drum and bass. What you gonna do?

The MAZZTer
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Postby The MAZZTer » Sun Jul 20, 2008 12:51 am

Very nice, a significant improvement over your last map so far. Only problem is those pipes are from HL2 and don't really fit the style, I would look for something from TF2 resources to take their place instead. Also in the last screenshot one of the pipes is misaligned, you can see it if you look closely.

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VenM2
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Postby VenM2 » Sun Jul 20, 2008 3:03 am

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*remembers quote*
"Make that ship go away" priceless

I wish to make my own map from scratch. IE, all new assets someday.
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Baconsticks
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Postby Baconsticks » Sun Jul 20, 2008 3:06 am

Very nice, a significant improvement over your last map so far. Only problem is those pipes are from HL2 and don't really fit the style, I would look for something from TF2 resources to take their place instead. Also in the last screenshot one of the pipes is misaligned, you can see it if you look closely.
The pipes are TF2. srs.

And I see the misalignment, I'll fix it.
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Sage
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Postby Sage » Sun Jul 20, 2008 4:49 am

I wish to make my own map from scratch. IE, all new assets someday.
Wait... you play TF2?

-_-
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VenM2
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Postby VenM2 » Sun Jul 20, 2008 7:07 am

No I mean make a whole new original 3D setting from scratch and not use any game.
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Sage
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Postby Sage » Sun Jul 20, 2008 3:21 pm

No I mean make a whole new original 3D setting from scratch and not use any game.
Ah, I see. I know someone who was using 3DS Max or whatever to make a haunted house sort of thing. I've tried using Hammer but it doesn't like it when I try to make large displacements.
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VenM2
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Postby VenM2 » Sun Jul 20, 2008 3:31 pm

I have 3DS and Maya, I has everything I need :)
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Baconsticks
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Postby Baconsticks » Wed Jul 23, 2008 2:58 am

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Blue spawn. I keep on forgetting to add cubemaps. :P
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Baconsticks
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Postby Baconsticks » Thu Jul 24, 2008 2:50 am

I pulled some sort of mapping power-session today. As such, I will have a beta up for testing by Friday.
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