Bacontickz maek TF2 map
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So, as some of you know from #DC, I've been working on a TF2 (Team Fortress 2) Map for a while now. It's coming along very well now, and I have worked out the Terrain.
Of course, you all want screenshots, so here you go:
A main overview of the Map. I'm the sniper class, because the sniper's scope makes an excellent cubemap. tester. If you have played TF2, the map should feel like cp_dustbowl. The idea is, the blue team will advance their way up the canyon (relative to the picture, blue will start on the right side) to the dam, which is on the left side of the picture. Now, before you say "OMG BACONSTICKZ THER IZ NO DETAIL ON TEH MAP!!!1", remember, I'm still very early in the building stages of this. most of the textures are placeholder textures, and I still need to add water and details and other s*it.
This is the dam, also in "Detail". Once again, this is just a very general idea of what it should be. I'm going to add lots of catwalks and covers to make this a very difficult point to capture.
I can take suggestions for ideas. If you have an idea, just remember, there's a s*itload of things I have to consider. (I can, however, put any one of DC's in-jokes in.) Also, If anyone wants to, I can put custom textures in (This can be whatever the hell you want it to be, I encourage you to go crazy on this.)
So, what do you think?
Of course, you all want screenshots, so here you go:
A main overview of the Map. I'm the sniper class, because the sniper's scope makes an excellent cubemap. tester. If you have played TF2, the map should feel like cp_dustbowl. The idea is, the blue team will advance their way up the canyon (relative to the picture, blue will start on the right side) to the dam, which is on the left side of the picture. Now, before you say "OMG BACONSTICKZ THER IZ NO DETAIL ON TEH MAP!!!1", remember, I'm still very early in the building stages of this. most of the textures are placeholder textures, and I still need to add water and details and other s*it.
This is the dam, also in "Detail". Once again, this is just a very general idea of what it should be. I'm going to add lots of catwalks and covers to make this a very difficult point to capture.
I can take suggestions for ideas. If you have an idea, just remember, there's a s*itload of things I have to consider. (I can, however, put any one of DC's in-jokes in.) Also, If anyone wants to, I can put custom textures in (This can be whatever the hell you want it to be, I encourage you to go crazy on this.)
So, what do you think?
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Sand texture tiles too much. You either need a bigger texture, a texture where it's harder to notice the tiling, or you need to stretch the texture out to make tiling less noticeable. Probably a combination of those options.
Also I can't really see much in those screenshots as far as level layout is concerned.
Also I can't really see much in those screenshots as far as level layout is concerned.
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Sand texture tiles too much. You either need a bigger texture, a texture where it's harder to notice the tiling, or you need to stretch the texture out to make tiling less noticeable. Probably a combination of those options.
Also I can't really see much in those screenshots as far as level layout is concerned.
That's the basic idea of the map.
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Looking good so far! I like the sound of catwalks on the dam, prime sniping territory. Also, IMO you should put a large sign with Marty on it somewhere in the map, maybe hidden down a passageway or behind some scrub somewhere.
However, I see one problem with the sandy terrain, and that's that it's too tiled.....
However, I see one problem with the sandy terrain, and that's that it's too tiled.....
OK. pants it. I lied. It's drum and bass. What you gonna do?
QFT.Also, IMO you should put a large sign with Marty on it somewhere in the map, maybe hidden down a passageway or behind some scrub somewhere.
I do think the sand is too tiled though... *gets shot*
Astro> gforce's smiles can cure cancer in kittensgforce422 is awesome because:
-He made the absolute nicest comments about me in the other topic. I didn't respond to them yet, because I suck, but they are greatly appreciated! =D
-I would say he would also be a good runner up as one of the nicest people alive.
-He joined the IRC sometimes. But not enough, I say! Chat moar =D
-He is evidently only 18 year old but he could easily pass for 25. =D
-He is a drummer like *I* am and this in itself is cool.
Astro> the happiness radiating from your person is enough to solve tensor calculus
<mib_4do271>everything you touch explodes in pillows of happiness
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ok, update tiem.
I've added quite a bit since I created this thread.
Whatever, screenshots.
If you remember, This is the same spot where I took the screenshots in my first post. As you can see, I've added quite a bit, enough that my vision for the map can now clearly be seen. (lol, "my vision". I sound so advant-garde) I've added some new textures and stuff (yes I know they look tiled, don't complain). You might also notice the sloped walkway heading down from the Building in the center. That's proving to be a real B*tch to get right. I'm also going to line it with big open windows (so that you can snipe people, but at the cost of no cover. )
This is another shot of the area i'm working on now. You can see the detail around the buildings better. I could post pics of the inside, but that would ruin a few surprises.
Also ignore the blue areas. Those are just reference points that I will remove later.
That's it for now.
I've added quite a bit since I created this thread.
Whatever, screenshots.
If you remember, This is the same spot where I took the screenshots in my first post. As you can see, I've added quite a bit, enough that my vision for the map can now clearly be seen. (lol, "my vision". I sound so advant-garde) I've added some new textures and stuff (yes I know they look tiled, don't complain). You might also notice the sloped walkway heading down from the Building in the center. That's proving to be a real B*tch to get right. I'm also going to line it with big open windows (so that you can snipe people, but at the cost of no cover. )
This is another shot of the area i'm working on now. You can see the detail around the buildings better. I could post pics of the inside, but that would ruin a few surprises.
Also ignore the blue areas. Those are just reference points that I will remove later.
That's it for now.
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